But why so much death? Isn’t Edith Finch then just a gratuitously and exhaustingly macabre exercise in tumbling from sad story to sad story at breakneck speed? Not at all—and I don’t think it’s an exaggeration to say I probably won’t grasp the full extent of the game’s poetry of pain, acceptance, grief and trauma for years to come.
Each episode is deeply moving and rendered with such loving sensitivity and dreamlike serenity, as though in the process of dying, each family member finds a kind of peace and wonder in the way they are leaving the world. Often the Finches are killed by the things they love doing, or by unexpected, freak consequences of a decision they stood steadfastly behind. In other words, each manner of death embodies the essence of the person who passed, as much as the contents of their memorial bedroom do. As a result, the arc of each episode peaks with a player realization of “oh, of course this is how it happens, of course this is how it had to happen”—a clever audience replication of the sense of fatedness that the Finches feel about their bloodline, as well as an affirmation of the deceased’s unique personhood.
We (and Edith) aren’t exploring the house to solve the problem of the Finches, exactly, but to process, understand and accept the cyclical, sprawling tragedy endured by the family. It sounds grim…but in real life, isn’t that often all we can do when faced with private heartbreak?